Our absent-minded professor has a lot of trouble with his formulas! This means his laboratory is very chaotic at the moment! But do not panic: by throwing the dice you can help Dr. 5Dice to clear up this mess!
Throw the dice and make combinations. You can throw the dice three times each turn. After the third roll, choose the combination you have made: all possible combinations are highlighted! The game is over when you have crossed off all the combinations on the chart. Use the combos to throw 1 die again, to throw all dice again, or to give 1 die a specific value! Is there liquid left over in your combo meter at the end of the game? Then you will receive extra points.
Beach
Block
Kids
Kids
Merge
Chris
Super
Wave
Clock
Littl
Euro
Zoo B
Save
Conne
Jumpy
Duck
Rolli
Geniu
Cube
Jigsa
Cat A
Math
Smile
Monst
Sword
Roll
Chris
Epic
Oomee
Knife
Unico
Surpr
Farml